I have a new piece on Better Humans exploring some of the main considerations when planning, designing, and outfitting your own home shop or personal makerspace. In the piece, I talk about the benefits of a public makerspace/hackerspace, namely high-end and cutting edge tools that many consumers still can't afford (3D printers, CNC machines, laser cutters, electronics equipment) and the learning and community aspects of joining such a space. But for those who would rather work alone, many of these technologies are now reaching price-points for more widespread adoption. For this reason, I use the term "personal makerspace" to refer to this type of high-tech home workshop. And I talk about setting up home workshops in general. I cover planning and design, basic tools, specialty tools, "maker tech" (3DP, CNC, etc.), storage, workbenches and carts, lighting and power, workshop as sanctuary, and more. Here is a brief excerpt:
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Don’t Hate on the Harbor Freight
In the maker community, it is something of a sport to make fun of the cheap tools found at Harbor Freight. While it is true that a lot of Harbor Freight products are on the cheaply-made side, if you’re careful, discriminating, and do your homework, you can get perfectly fine workbenches, storage tech, hand tools, and even some respectable shop machinery and equipment for hundreds less than higher-end brands.
For starters, Harbor Freight workbenches, work carts, and storage systems are perfectly fine, especially for a home makerspace on a budget. I just bought their multipurpose sheet-steel workbench for $99.
David Kaufman wanted to create a design tool that would make it easy to create repeating patterns that could be used in laser-cut (or other CNC or 3D printable) designs. The result is the Polygonia Design Suite. This free web-based app allows you to draw a few lines, and the Polygonia software clones and mirrors those lines to create your design. You can then save your design to your desktop as an image or vector drawing. From there, the design is ready to use or you can continue working on it within your favorite design software.
On the development of the project, David writes:
I have been working on a project to make it easy to create symmetrical patterns for laser cutting. It all started in May 2017 when I visited the Smithsonian Museum, in Washington, DC, where I saw an exhibit by an artisan from Afghanistan who made wood panels or screens of triangles, hexagons, and squares. I wanted to make my own using the laser cutter at my local makerspace, Nova Labs. So I got out a pad of paper, brushed off my high school math skills, and got to work. My goal was to create an online app that generates a symmetrical pattern based on the lines I draw, calculates the intersections of the lines, connects the lines, and generates a vector output file that I could use on a laser cutter.
The program is fun to play around with, doodling designs, whether you plan to render them out in the real world or not. Read the rest
Our friend Donald Bell put together an excellent little tour of some of the game designs from the alt.ctrl showcase at last week's Game Developers Conference in San Francisco.
And here's a handy link list that Donald provides to the game projects covered:
HELLCOUCH: A Couch Co-op Game (Carol Mertz, Francesca Carletto-Leon)
Continuum Bacterium (HNRY)
Machinaria (Black Mamba Studio)
HOT SWAP: All Hands On Deck (Peter Gyory, Clement Zheng)
More details on Mechamagnets
More on Alt.Ctrl
Game highlights of Alt.Ctrl 2018
Make: Coverage of Alt.Ctrl 2019 Read the rest
This is so wonderful. Hikaru Davis is the son of the late session drummer, Dennis Davis, who died in 2016. Among many others, Davis played with Stevie Wonder, George Benson, Roy Ayers, and Iggy Pop. But he is most famously remembered as one of David Bowie's drummers, playing on Bowie's 70s records, from Young Americans to Scary Monsters.
When Davis died, his son, then ten (now 13) decided that he wanted to know more about his father and what made him a great drummer by interviewing friends and fellow musicians who'd worked with his dad. The result is HD Projects, a YouTube channel presenting these interview videos as they're finished.
In the most recent upload, Hikaru interviews producer and longtime Bowie collaborator, Tony Visconti. In the video, Tony breaks down Davis' drumming on Bowie's Lodger track, "Look Back in Anger."
Here is Hikaru's statement about his documentary project and interviewing Tony Visconti:
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After my father’s passing, I didn’t want to hear anybody say his name. It was not because I wanted to forget about him. It was my way of mourning. It made me sad, angry, and depressed to hear his name from someone. I wanted to keep him only inside of me. Maybe I was too selfish. But I was only 10 years old.
After a while, I started looking at social media to see what people were saying about my father. And I saw an article in Rolling Stone Magazine about Dad’s death. That’s when I saw Mr.
Two years ago, I reviewed Andy Partridge and Todd Bernhardt's highly-recommended Complicated Game: Inside the Songs of XTC, a collection of deep-nerding conversations between these two musicians about beloved XTC tracks. While that book was a wonder, it understandably focused on Andy and his contributions to the band. While deepening my admiration and appreciation for the band, it left me hungry for more.
Enter What Do You Call That Noise? An XTC Discovery Book. I didn't think I could love an XTC book more than Complicated Game, but this book just keeps inspiring and surprising me every time I poke my nose into it. This is a delightful and dizzying collection of XTC exploration, analysis, and devotion that should stoke the soul coal of any hardcore fan of the band.
Put together by Mark Fisher, editor of Limelight, the 80s XTC zine, this book is a collected conversation between dozens of musicians deconstructing XTC songs, interviews with ALL of the band members (including their Spinal Tap-worthy causality list of drummers), kids and young music students reacting to XTC music, home studio recording tips from Andy Partridge, Andy on music theory (or lack thereof) and songwriting. Contributors include Rick Buckler (The Jam), Chris Difford (Squeeze), Debbi Peterson (The Bangles), Steven Page (Barenaked Ladies), Mike Keneally (Frank Zappa), Peter Gabriel, and many more.
Also included are a piece on drummers breaking down some of Terry Chambers more brilliant moments, members of XTC tribute bands around the world talking about their music, a cultural studies professor on the genius of Colin Moulding's lyrics, a piece about a German YouTuber who's covering his way through the XTC catalog, and the (apparently) obligatory photo tour of Swindon, England (the band's beloved home town). Read the rest
Barb Noren, of the highly-recommended YouTube maker channel, Barb Makes Things, has a fun and easy new project video. In it, she turns a Rainbow Dash My Little Pony toy into Rainbow Flux, the soldering unicorn. Read the rest
Rudy Rucker?shared a link to this wonderful and idea-rich piece from Stephen Wolfram's blog. In the article, entitled "Seeking the Productive Life: Some Details of My Personal Infrastructure," mathenaut and "undisputed king of the computerites" (Rucker) shares some really useful tips and ideas on personal workspace hacks and his ideas on productivity and workflow.
...I found out that by putting a gel strip at the correct pivot point under my wrists (and putting the mouse on a platform) I can comfortably type while I’m walking. I typically use a 5% incline and go at 2 mph—and I’m at least fit enough that I don’t think anyone can tell I’m walking while I’m talking in a meeting. (And, yes, I try to get potentially frustrating meetings scheduled during my walking time, so if I do in fact get frustrated I can just “walk it off” by making the treadmill go a little faster.)
I’d actually been thinking about walking and working for a long time. Twenty years ago I imagined doing it with an augmented reality display and a one-handed (chorded) keyboard. But the technology didn’t arrive, and I wasn’t even sure the ergonomics would work out (would it make me motion sick, for example?).
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...Last spring, I was at a fancy tech event, and I happened to be just out of the frame of a photo op that involved Jeff Bezos walking with a robotic dog. I wasn’t personally so excited about the robotic dog. But what really interested me was the person walking out of the frame on the other side, intently controlling the dog—using a laptop that he had strapped on in front of him as if he were selling popcorn.
Here are some recent game releases of note and some of what I've been up to in hobby gaming over the past month or so.
Android: Shadow of the Beanstalk
Fantasy Flight Games, $60, Players, Ages: 12+
I have been looking forward to this book ever since it was announced by FFG following their retirement of the Netrunner card game, also set in the Android universe. Shadow of the Beanstalk is a 256-page sourcebook for use with the Genesys Roleplaying System. Two years ago, I got to talk to the creators of Genesys at NovaCon before they got scooped up by FFG. Genesys is a GURPS-like universal RPG system that allows you to roleplay any time period, setting, theme. Also like GURPS, it is designed to greatly encourage narrative play and DIY themes and settings. Shadow of the Beanstalk is a campaign setting for the Android universe centered on New Angeles, the city that is home to the beanstalk, the space elevator that has afforded humanity cheap and easy access to space (and has subsequently attracted every megacorp, criminal enterprise, and hacker/"runner" faction). When The Worlds of Android background book came out, many said it was so close to an RPG setting, they ached for the game mechanics to actually play it. These mechanics have arrived with Genesys and Shadow of the Beanstalk.
Fantasy Flight Games, $60, 3-5 Players, Ages: 14+
The classic alien negotiation and conquest game, which many consider one of the greatest board games ever made, is back with a slightly tweaked "42nd anniversary" edition. Read the rest
As we have written about before, the game crafting (or dungeon crafting) scene has exploded over the past few years. There are dozens of websites and YouTube channels devoted to every aspect of making and crafting for the tabletop and RPG gaming hobbies, from building custom gaming tables, to crafting terrain and miniature dungeons, to making DM screens, dice towers, modeling, converting, and painting miniatures, and much more.
One of my maker pals, James Floyd Kelly (a tech book author and long-time Make: contributor), jumped onto the game crafting bandwagon last year when he launched his Game Terrain Engineering YouTube channel. Jim's channel grew very quickly and he has now become one of the rising stars in that community. And with good reason. Jim is ambitious and clever. And relentless. By the end of the year, he had decided to go into producing game crafting media as a full-time job. He relaunched his YT channel as The Tabletop Engineer and announced that he was launching a new monthly magazine devoted to the gaming hobby, especially focusing on game crafting.
Called Bexim's Bazaar, the magazine will be monthly. It will mainly exist as a PDF publication, but on-demand print copies will also be available. The PDF version is yours after you become a Patreon sponsor of The Tabletop Engineer for US$2/month. Print copies of the issues (around 90 pages) are available on Blurb for $18.
In this recent video from Jeremy of Black Magic Craft, he discusses the import of this new hobby zine and does a page-by-page flick-through of a print copy of Issue #1. Read the rest
Yesterday, we paid tribute to the 42nd anniversary of David Bowie's iconic album Low by featuring The Brothers McLeod animation of comedian Adam Buxton's hysterical radio tribute to Bowie from 2013. We follow it up with another animation done from Buxton's radio show, this time with Chris Salt of Oblong Pictures using LEGO stop-motion to lovingly lampoon our favorite alien rock god.
In the video, David pitches his wife, Angie Bowie, on new character ideas after deciding to "kill off Ziggy." After running through a series of candidates: Cobbler Bob ("I could have giant shoes, with massive platforms big enough for the band to fit inside of"), A Mad Deus ("A composer of classical music who comes to believe that he's God"), The Groovy Gardener, Viscount Jizzmark, finally, he shows Angie Aladdin Sane. "Who is Aladdin Sane?," she coos. "Well, he's like Ziggy, but with a different name, and some sort of strange fluid leaking out of his collarbone," David replies.
This cute little bit does make you wonder what other characters David may have contemplated but ultimately rejected. Read the rest
Today marks the 42nd anniversary of the release of David Bowie's mid-70s masterpiece, Low, the first album of his so-called Berlin Trilogy (later joined by "Heroes" and Lodger). Working with the increasingly experimental Brian Eno, this album was a dramatic departure for Bowie and much has been made over the music, the strange (and strangely inspiring) milieu of the West Berlin recording studio up against the Berlin wall, Bowie's continuing battles with the coke monster, the highly experimental nature of the sessions, and the studio use of Eno's Oblique Strategies cards.
To celebrate this happy day, and some of the strangeness around this record, here is a hilarious animated piece done in 2014 by The Brothers McLeod. The McLeod piece is actually an animation for a radio bit done by UK comedian Adam Buxton. It is a loving lampoon of Bowie, Eno, and long-time Bowie collaborator and co-producer, Tony Visconti, in the studio recording "Warszawa," one of the more haunting and inscrutable tracks on the album. You can hear Buxton's original here (though most of it ended up in the McLeod Bros animation).
This video mini-doc, done several years ago by the Polish culture portal, Cultural.pl, retraces the train trip that Bowie took through Poland, with a stop-over in Warsaw, that inspired the song. On their website, you can read more about the trip, the song, and the Polish folk tune (Helokanie) that inspired some of the vocalization on the track.
Below is Bowie performing Warszawa in Tokyo, Japan on Dec 12, 1978. Read the rest
I really enjoyed these two interviews on the D&D Beyond channel with actors Deborah Ann Woll (True Blood, Daredevil) and Joe Manganiello (True Blood, Justice League, Magic Mike), both D&D fanatics. In Deborah's interview, she talks about how she got started in the hobby, what kind of characters she likes to play (fighters, surprisingly enough), and her thoughts on the current D&D renaissance.
One interesting observation she makes about RPGs as a unique form of acting/theater: When a party saves a character or survives an ordeal, or otherwise experiences a dramatic moment, there's often an intense, visceral response from the players that she says she doesn't experience in any other type of acting. As an actor, she longs to evoke this kind of response in people, so that's one of the things that draws her to D&D.
In the Joe Manganiello video, we get a tour of his E. Gary Gygax Memorial Dungeon (think: MTV Cribs for nerds) and hear about how he got back into the hobby after a long hiatus and how he went about converting his basement wine cellar into this enviable game space. The large dragon, beholder, and mind flayer sculptures are very cool. Joe also talks about the impact that D&D had on him as a kid and how he learned foundational skills in storytelling, world-building, and acting that he later employed as a professional actor. D&D was his gateway drug.
In mid-December of 2018, Geek & Sundry announced a new D&D-themed show, coming in February, starring Deborah Woll. Read the rest
I have followed the work of the brilliant indie hardware engineer, Sarah Petkus, for years. Her first projects to capture my attention were her delta robot army and NoodleFeet (see her YouTube feed for project videos). Sarah is an extremely talented engineer and artist whose design and fabrication skills are undeniably impressive. With her high-tech engineering skills, her unique and sincere presence, and her overall deep-geek badassery, Sarah wouldn't be out of place in a Gibson cyberpunk novel. Read the rest
Adam Savage keeps mining deeper and deeper strata of nerdly obsessions, with recent Tested projects including collaborating with other prop makers to create a spot-on ACES NASA astronaut suit for cosplay, building a 3D-printed hand cannon from Mortal Engines, and another pilgrimage to Middle Earth, aka Weta Workshop in New Zealand. Read the rest
Political rabble-rouser and anti-Trump activist Claude Taylor wants to make sure that we don't forget the fact that the Saudi government, likely ordered by the crown prince, brutally tortured, murdered, and dismembered a U.S. resident and Washington Post journalist, Jamal Khashoggi. To that end, he has made street sign-styled bumper stickers that you can place over existing street signs to turn any road in America into Khashoggi Way. You can get one of your own, for free, by following the instructions below.
Thanks to Claude, in his Mad Doc Pac "Rat Truck," Jared and Ivanka's street in DC is now Khashoggi Way. Claude tweets:
I’m back from today’s delivery of #KhashoggiWay. I went to Jared. Or close. Let’s not lose sight of the fact that Jared Kushner assisted in the coverup of Jamal Khashoggi’s murder. #complicit @KarenAttiah
If you want to support Taylor's resistance projects, he has a Mad Dog Pac account on ShareBlue.
[Images via Claude Taylor's Twitter feed] Read the rest
When I was a teen in the 1970s, I lived for foosball. In the tiny town of Chester, VA where I grew up, the Family Circus Foosball Parlor, which had taken over the old turn-of-the-century pharmacy building in the center of town, was where all of the freaks, geeks, pool hustlers, and drug dealers hung out.
I smoked my first weed behind the hedgerow beside Family Circus, squatting among discarded Family Circus napkins and french fry cups, and spent condoms. Led Zeppelin, Black Sabbath, and Jethro Tull enjoyed constant rotation on the Family Circus jukebox. The degree of your coolness was determined by the width (and amount of hem fray) of your bell bottom jeans. And the viciousness of your shot-wrist.
I got pretty good at foosball. But other players were scary-good. I still remember playing a two-on-two game with a friend where our opponents, the two real stars of the Circus, turned away and covered their eyes each time they took their goal shots. Blindfolded, they still beat us. For the rest of my life, I will always count the sound of definitively sinking a foosball, with a dramatic snap of the wrist, to be one of the most satisfying sounds (and feelings) there is -- that bell-like ring of the cork ball as it pings off of the metal backstop of the goal.
Comedian Kelsey Cook knows and loves that sound and feeling, too. Besides being a stand-up comic, Cook is a professional foosball player (as are her mom and dad). Read the rest
"From Morlocks to warlocks, nerds are passionate about a lot of things, but there's one thing they love above all else and that is correcting people*." So begins each intro to the CollegeHumor game show, "Um, Actually." Nimbly hosted by Mike Trapp, the rules for Um, Actually are simple. Mike reads a statement related to various fantasy and sci-fi universes and beloved nerd media (Lord of the Rings, Blade Runner, D&D, Dune, Warhammer, Harry Potter, anime, gaming, etc). The statement conceals a mistake. One of the three contestants buzzes in with their correction. And they must preface their correction with "Um, actually..." Many of the contestants on the show are familiar faces from Geek & Sundry, The Nerdist, CollegeHumor, and shows like Silicon Valley.
When "Um, Actually" first showed up on YouTube a few years ago, as 6-12-minute shorts, I really enjoyed the 8 episodes they produced and thought it would make a fun full-length show. CollegeHumor obviously thought the same. They have launched a second season of full-length (24 minutes) episodes as part of their new Dropout.tv subscription comedy network. Here is one of the full-length episodes and several of the teasers from CollgeHumor's YouTube channel.
The show also encourages its viewers to correct any of its mistakes, and as you might imagine, there are a lot of them @UmActuallyShow (some of which are read at the end of each episode).
You can see all of the short YouTube segments for Season 2 here. Read the rest